As of 5.0-14690, Dolphin now has mGBA directly built into it as a new way to handle Game Boy Advance connectivity with GameCube titles. With that said, it is about time that we get started with the June and July Progress Report. We graciously thank everyone for their kind words over the past few months, and hope you continue to enjoy using Dolphin Emulator. And while we'd love to revel in past accomplishments, there's still so much more work to be done. Sometimes with all the negativity in emulation, it's refreshing to have something that makes both the developers and the users happy. We love these games and consoles the same as you, and we want to make sure that they live on. The gratitude we received from users finally able to try previously hard-to-access features in their favorite games was so appreciated. It was heartwarming to see long-time users able to play Four Swords Adventures with their kids or friends across the world. In contrast to that narrative, the overwhelmingly positive reaction to some of the features added the last few months, including heartfelt reactions from users, make all of the challenges and struggles so much easier.Īs we drift further from the heyday of the GameCube and Wii, we've been seeing a greater impact not only on the past generations of gamers, but the current one. There's a lot of negativity and questions around the merit and purpose of emulation. So, without further delay, let's get started with the August Progress Report! Enjoy.Įmulation is often seen as this suspect gray area of gaming that is tolerated but always on the edge. All of these contributions, even if it's not code, are appreciated and help make Dolphin what it is today. They went on difficult debugging adventures, caught small issues that would be invisible to anyone who wasn't extremely familiar with the game, and even came up with patches to make games friendlier to emulator enhancements. In this Progress Report, the gaming communities were the direct catalyst to many of the changes. However, it's important to state that our relationship with gaming communities is mutual, and without the help of players and fans, there's no way we could handle maintaining a library of thousands of games. Sometimes it's simply more convenient to use an emulator that runs on your desktop, tablet, or phone rather than to dig out and hook up the original console every time you want to play one of your favorite games. Emulators are an important part of many classic game communities and give players access to features like netplay multiplayer, modding, and savestates, while also opening up the doors to enhancements not possible on console. change a little the way the vertex are send to the gpu, This first implementation changes dx9 a lot and dx11.Many gaming communities over the years have reached out to thank emulator developers for their efforts. So to compensate lets bring back some speed to the emulation.
dtm, and load the full movie header every time it's loaded.
Removes the remaining globals that didn't need to be global, rearranges some code to make more sense, and removes some redundant code. my ne.įifoPlayer: Copy selected object commands to clipboard when pressing ctrl+c the amount and size of the buffer is now changed to "new hardware" frienly values and will fall back to the right values if hardware does not support them. I'm still not using a branch to fix the name of a variable Fixes the high pitched squeal in Muramasa. Test the audio loop with aligned addresses. This is set as default (I really got frustrated of having to change the type every single time when m.īadaboom. Added a new wilcard for importing savegames, which basically shows all saves (gci, gcs and sav). Video_Software: Implement texture preloading Removed the patches for Wave Race as they are no longer needed. Retain dsp JIT setting when switching to HLE. From now on, use, and to access our website.